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Vince Vega

Elden Ring

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ELDEN RING | Offizielle Website (DE) (bandainamcoent.eu)

 

Elden Ring - (C) Bandai Namco

Elden Ring: Entwicklung des Rollenspiels so gut wie abgeschlossen?

 

Trailer/Ankündigung wird mit April spekuliert

Release: Vielleicht noch dieses Jahr / lt. Gerüchten Spätsommer? 

Platform: PC, PS4 (5?), Xbox One (Series?)

 

what we Know

Info is from the interview on xbox and the article by ign above - summarised by a kind anon.

  • Character Customization is confirmed

  • Lots of weapons and ways to build your character and approach an encounter. This would be larger than souls titles.

  • Responsive and melee-based combat

  • RPG elements are the focus

  • Open world, but no towns or cities with NPCs. Traversal via horse riding. (Via IGN above - it could be wrong or misquoted or misunderstood: "According to Miyazaki, there will be no towns or cityscapes with NPCs to interact with in Elden Ring, but you can expect village ruins in a similar vein to his other titles.")

  • The term "open world" is used mostly to express that this is the largest (by volume) game FromSoftware has created.

  • You can still expect to find vertical level design with interconnected paths.

  • Bosses will be in line with what players expect from previous FromSoftware titles.

  • Elden Ring is the name given to a mysterious concept that defines the world itself, not a "thing" or trinket.

  • The game's theme is the will, or ambition of mankind.

New Information as of June 21st Summarized by /u/Heavybrute

  • Horseback riding and mount combat confirmed.

  • Evolution of Dark Souls with new gameplay mechanics and systems being implemented naturally due to the more open style of the world. "Miyazaki believes that more open environments can create more diverse situations. "

  • Wanted to go open world because Showing the game’s world and lore on a grander scale Adding more freedom and depth to exploration Creating more variation to battles

  • Since the game is already a monumental task for them, they're focusing on what they're good at instead of putting effort into creating for example big crowded towns. The game will feature classic Fromsoftware dungeons, ruins that we expect from them.

  • Miyazaki is writing the main story and didn't let Martin touch the story stuff because writing for games is a lot more restrictive than writing novels. They let Martin go wild on the "mythos" which the player will slowly uncover throughout the game in the usual Fromsoftware way of presenting the lore.

 

 

Ich habe den Thread mal erstellt, spätestens nach dem Trailer brauchen wir wohl einen :v: 

Edited by Vince Vega

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Vince Vega schrieb vor 1 Stunde:

Muss ich echt markieren? :v:

 

@cap0

@Derni

@pheips

@Fender (gibt's dich noch?)

@lovehateheRo

 

E: pheips seit zig Jahren nimmer online. Da stellt es mir ab und zu die ganslhaut auf.. 

Schaut sehr geil aus, wobei die Grafikmodelle etwas hölzern wirken :lol:   Das hat Demon Souls irgendwie besser gemacht 

Freu mich jedenfalls schon extrem, sieht zwar sehr rückbesinnt auf Darksouls aus, aber das freut mich ja sowieso. 

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o9urrnzn4bn71.jpg

 

Muss man sich fast gönnen

Ich weiß nicht ob ich jede Info aufsaugen soll zum Release, oder (bis auf den Trailer) komplett blind rein soll.  x( 

Für mich wirkt bis jetzt einzig das Pferd beschwören eigenartig, ich hoffe man löst das gut. Bis zum Release noch Freunde finden die mit mir coopen :skull:

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